Now Reading
Playing Again: OooOoO by Koo Jeong A

Playing Again: OooOoO by Koo Jeong A

OooOoO a Skatepark by Koo Jeong A Ph. Gianluca Di Ioia

Day 12 of FestiveNESS shows its playful side and, in the process, highlights the participatory side of design. As the first episode of a new series Play! conceived and curated by Julia Peyton-Jones for Triennale Milan, OooOoO by Koo Joeng A is a site-specific installation that takes the shape of a skatepark with glow-in-the-dark paint. The space is a multi-sensory experience in which Fluxus takes to the streets again in a contemporary way, raising important questions in our screen-based world.

Ph. Gianluca Di Loia

OooOoO by Koo Jeong A

The first episode of Play!, conceived and curated by Julia Peyton-Jones with Lorenza Baroncelli, is the site-specific installation OooOoO, a functioning Skatepark open to the public and specifically designed for the Galleria on the ground floor of Triennale, by the South Korean artist Koo Jeong A.

Koo Jeong A has been working on the reinvention of the gallery spaces through experiential and participatory site-specific installations since the 1990s; her most recent projects include the skatepark series, the first of which, OTRO, was created in 2012 in collaboration with L’Escault Architectures and built on the island of Vassivière in France.

OooOoO by Koo Jeong A invites visitors to explore the space both physically and perceptually while challenging the relational dynamics between subject and object, individual and community.

The Skatepark at the Triennale Milano will be animated with the music of Koreless, an electronic music producer based in Glasgow. A short passage of his music will repeatedly alternate with the lighting of the Skatepark, which is coated in glow-in-the-dark fluorescent paint. The sound will interact with the installation, involving the public in an immersive and multi-sensory experience.

The skate culture will be presented in a Public Program, curated by Lorenza Baroncelli, which is seen through the lens of different disciplines and topics, such as photography, fashion, cinema, graphic design, architecture and urbanism, independent publishing, music, and sport. The program includes educational activities, such as the Triennale Milano Academy of Skateboarding featuring bastard for children, teenagers, families, and schools. A series of four videos, directed by Diana “Spaghetto” Manfredi, and a selection of photographs by André Lucat will reveal the Milanese skateboarders and their community. By following the skaters while they are skateboarding, Milano Tribe maps the city making a portrait of the skating community celebrating urban space as a playground and as a place of encounter.

The Skatepark is part of Play! a project conceived to take place over the next 12 months by Julia Peyton-Jones presented by Triennale Milano. At a time when art can be experienced on mobile devices with great ease, it is important for cultural institutions to inquire, invest in, and foster new experiences for visitors, maximizing the utility of their exhibition spaces. 

As Johan Huizinga wrote in Homo Ludens (1938), games are essential for society and humanity through which culture is formed. In the 20th Century, the theme of play was dealt with in art, architecture, and design, for example, the games invented by the artist of the avant-garde and Fluxus as well as the introduction of the artist-designed playgrounds, which were introduced in the 20th century. 

Ph. Gianluca Di Loia

DATES: November 27, 2019 – February 16, 2020 / LOCATION: Trienniale Milan CURATORS: Julia Peyton-Jones with Lorenza Baroncelli / MUSIC DESIGN: Koreless / ART DIRECTOR: Art Direction NORM Zurich / CONTRACTOR: Ctrl+Z skateparks and landscape in collaboration with Fratelli Picenni Sr / EXECUTIVE PROJECT AND WORKS MANAGEMENT: TOP TAG Milano / SOUND SYSTEM: D&D Group / Academy of Skatebording featuring bastard

Check out our eclectic compilation in The FestiveNESS Advent Calendar!

© 2020. –NESS & lots of architecture–publishers.